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Cover image for Edge

Edge

Christmas 2026
Magazine

The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.

A journey this long requires a bit more gas in the tank

Edge

Infinite undiscovery • With so many new games arriving constantly, is discoverability an unsolvable challenge?

Prompting investigation • Is artificial intelligence the game industry’s biggest contributor to the climate crisis?

Profile Sawaki Takeyasu • The designer behind El Shaddai has been courted by a fan once more, but this time the admiration is mutual

LOST IN MUSIC • The enduring power of vinyl finds colourful expression in this beat-matching store sim

Soundbytes • Game commentary in snack-sized mouthfuls

THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else

Dialogue • Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins a complete trio of Edge 429 subs editions

Trigger Happy • Shoot first, ask questions later

The Outer Limits • Journeys to the farthest reaches of interactive entertainment

HYPE • THE GAMES IN OUR SIGHTS THIS MONTH

Life in the past

RAYMAN LEGENDS RETOLD • A legend worth telling twice?

HELLO SUNSHINE • Staying cool in the shadow of the colossus

GUNDAM: ROGUE ORBIT • Bringing out the big guns

WARHAMMER 40,000: DAWN OF WAR IV • A smash-happy RTS with multiple threaded campaigns

ETERNAL ANIMA • Cleaning up a difficult timeline

MEGA MAN: DUAL OVERRIDE • A robot’s work is never done

ROUNDUP

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THE STATE THAT NEVER SLEEPS • How Rockstar has rewritten the rules with an escapade across Leonida in Grand Theft Auto VI

Q+A: PHIL HOOKER HEAD OF DEVELOPMENT

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AN AUDIENCE WITH… WARREN SPECTOR • As he calls time on his career, the imm-sim pioneer reflects on 44 years of game creation

THE MEANING OF DEATH • Dying is an inevitable part of games. When it happens so often, though, how can developers make it have an impact?

THE MAKING OF… PROJECT ZOMBOID • How a brave new world for independent games led to a brutal, ceaseless apocalypse

BULKHEAD • Becoming ‘the next big shooter studio’, no matter what it takes

PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS

Louder than words

Gears Of War: E-Day

Post Script • Emergent play

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Order Of The Sinking Star

Post Script • Anonymous sources

FOR PEOPLE WHO RETRO GAMES • BUY YOUR ISSUE TODAY

Ace Combat 8: Wings Of Theve

Final Fantasy Resonance

Star Wars: Galactic Racer

Valor Mortis

Castlevania: Belmont’s Curse

Minecraft Dungeons II

End Of Abyss

Planet Zoo 2

Clive Barker’s Hellraiser: Revival

Penguin Colony

Silver Pines

Deathloop • Once more through the cycle of the immersive sim that broke loose from expectations of the genre

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Dragon’s Dogma II: Dark Arisen • A progress report on the games we just can’t quit

November 26

Formats

  • OverDrive Magazine

Languages

  • English