The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.
Even the Fortnite flame had to flicker eventually
Edge
The play’s the thing • The interactivity of videogames makes them more powerful than other media, but what are the knock-on effects in censorship?
Breaking the loop • Director Genki Kawamura explains how he transferred an indie horror game to the cinema screen with Exit 8
Poetry in motion • How mechanics, visualisation and player experiences rhyme with each other to reveal new artistic depths
ON REFLECTION • Look closely at the water and all is not as it seems in this beautiful, quietly surreal puzzle game
Soundbytes • Game commentary in snack-sized mouthfuls
THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else
Dialogue • Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins an exclusive Edge T-shirt
Trigger Happy • Shoot first, ask questions later
The Outer Limits • Journeys to the farthest reaches of interactive entertainment
WHAT DOES IT TAKE TO MAKE A CLASSIC GAME?
HYPE • THE GAMES IN OUR SIGHTS THIS MONTH
MASTERS OF ALBION • Peter Molyneux’s final fantasy
HUNTDOWN: OVERTIME • Putting in extra hours with a cyborg gone Rogue
SLAY THE SPIRE 2 • Does this deckbuilding sequel tower over the competition?
TIME TAKERS • Can this free-to-play shooter stay ahead of the clock?
SILVER PINES • The haunted Pacific Northwest claims another troubled soul
PRIME MONSTER • Braying terrors meet in the amphitheatre of parliamentary debate
HYPE ROUNDUP
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SCIENCE FRICTION • Welcome to the world of Ontos, where fact is fiction, reality is clay, and the human brain is made of rats
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ON THIS ROCK • With Unreal Engine and Unity delivering on so many levels, what drives developers to stay the course with custom game engines?
UNFINISHED BUSINESS • Releasing incomplete games is an established practice in modern publishing, but what does early access mean for the creation process?
THE MAKING OF… BALL X PIT • From Breakout clone to breakout hit, by way of a lot of spreadsheets
OKOMOTIVE • Breaking away from the herd mentality in slow, steady and very Swiss fashion
PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
Crimson Desert
Post Script • Bigger, certainly, but better?
Marathon
Post Script • Cold-blooded
SFX
Life Is Strange: Reunion
Greedfall: The Dying World
Darwin’s Paradox
Super Meat Boy 3D
Screamer
People Of Note
Pokémon Pokopia
Nutmeg!
FOR PEOPLE WHO ♥ RETRO GAMES • BUY YOUR ISSUE TODAY
The House Of Hikmah
Metroid Prime • How Retro Studios’ trailblazing action adventure proved that silence is golden
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THE LONG GAME • A progress report on the games we just can’t quit
#424 • May 14